1. Length of Periods - Playing time will be two 20-minute halves, with a 3-minute half time. Time will run continuously except in the following cases:
a. Team time-outs
b. Injuries
c. The official’s discretion
The clock will stop in the last minute of the half and during the last 2 minutes of the game for all whistles.
2. Start of Game - The game will be started with a jump ball. All games will start at their scheduled time. If after five minutes any team is not ready to play, a forfeit will be called.
3. Overtime - If a game ends in a tie score, then a two-minute overtime will be used. A jump ball will be used to begin the overtime. Each team is allowed one time-out per overtime.
4. Time Outs - Each team may take two time-outs per half. The amount of time consumed during each time out will not exceed one minute.
5. Substitutions - A team may substitute only on deadball situations (after a free throw is made, a whistle is blown or a time-out). The substituting player must inform the score keeper that they will be entering the game and then wait for the official to motion them onto the court. Repeated failure to wait for this signal will result in a team technical foul.
6. Three-point shots - The three-point shot will be in effect. A player's feet must be behind the line as the shot is attempted to be considered a 3-point shot. If a player is fouled in the act of shooting and misses the shot, three foul shots will be awarded. If the player makes the shot he/she will be awarded one free throw (chance for a 4-point play).
7. Hanging on rims or nets - This situation will result in a technical foul and may result in immediate ejection from the game, pending discretion of the official.
8. Foul Shots - Players around the lane may leave their positions when the ball leaves the shooter's hand. The shooter and players beyond the 3-point line must hold their positions until the ball hits the rim.
9. Free throw shooting - The clock will stop on free throw shots only in the last minute of the first half and in the last two minutes of the second half, per rule #1.. The 1-and-1 bonus situation will be in effect on the 7th team foul per half. The two-point bonus situation will be in effect on the 10th team foul per half. All fouls (including double and technical fouls) will be counted into the player and team foul talliess. The number of team fouls accumulated at the end of regulation will be carried over in the event of overtime. A player is disqualified from the game on their 5th foul. Any player fouling out of a game may not return to the game under any conditions.
10. Intentional Fouls and Technical Fouls - These calls are at the discretion of the official and result in 2 points plus possession of the ball. These fouls count as personal fouls for the offending player. A player shall not use unsportsman-like tactics, such as:
(a) disrespectfully addressing or making contact with an official
(b) climbing on a teammate to secure greater height to handle the ball
(c) fail to replace a disqualified player in 30 seconds when a substitute is available.
Two technical fouls on any one person will result in ejection from the game. Three technical fouls on one team will result in a forfeit.
11. Fighting – Fighting will result in the offending player(s) being prohibited from participating in basketball for the remainder of the season. A repeat violation will result in suspension from from any leagues for one year.
12. If a team is behind in the scorebook by 30 points with 2 minutes remaining in the game, the clock will run continuously.
PLAYOFFS (subject to change depending on the number of teams registered)
To determine a team’s rank in the regular season standings, teams will be seeded in the following manner:
· Winning percentage
Tiebreakers in order:
· Head-to-Head record
· Lowest Points Allowed Per game.
· Coin Toss.